XxJohnWickFanBoyXx Apr 7, 2020 @ 3:02pm. 16. Hope it helps. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. helican • Inward Perfection • 5 yr. So, in my infinite wisdom, I nuked my entire fleet and built a new one from scratch which would be. Materialist - less straightforward than the 3 above but still good. A level 3 Starbase with 6 anchorages and that naval starbase building gives 36 naval cap. Without mods, bastions are only useful for piracy suppression past the mid game. Fleets using Crystal Forged Plating will have a lot less fleet power than fleets using armor/shields. Stellaris. I find it odd that only the fleet academy provides a benefit to shipyards, special corvette and destroyer yards buildings could reduce the cost and build time of those ships from the shipyards. what are you talking about, of course you can build titans at the mega ship yard. That means that the speed of a fleet is effectively determined by the speed of its fastest ship so you can put even just one corvette (the "tug" corvette) in a fleet of battleships and the entire fleet will move as fast as a corvette swarm. Fleet Manager creates hundreds of 1 ship fleets while reinforcing fleets, I guess it adds to the lag since AI is using this as well. In early game weapons developement can be negelected a little. Stellaris: Suggestions. When ordered to follow another fleet or a civilian ship the following fleet/ship loses that order after a hyperlane jump. . ඞ Jun 1, 2017 @ 2:20pm. Ground combat takes place between the world owner's armies and the invader's armies. . This will create a new fleet with a random name, with all the ships in it and leave an empty shell of your old composition under its former name in the fleet manager. There is a button there to set the system as forbidden for your guys. Engineering Bay and Crew Quarters, though I forget which does which. United Fleet shipset: Choose the our ship models for the shipgirl! Also the United Fleet Crisis will be replaced with these cool models. Is there a point in putting them in all stations, or do i only need one? An awakened empire is angry everyone has nice things and is claiming everyone's planets, and I need all the help I can get 😂. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4. The Great Trial Stellaris 1. ship experience currently is busted you gain experience by staying in combat, so youd want to stay as long as possible in a battle, while taking as minimal as possible damage. Generals assigned to a planet with a military academy gain some xp every month; Armies landed on one of your own planets with a military academy gain some xp every month; Have them increase your empire's per-species army cap; Increase soldier output on the planet: +1 naval cap or +1 defense army Do fleet academy effects stack? : r/StellarisOnConsole. - These planets are focused into Energy/Mineral and only this. how does this work? does it give ships built from the station that has the module those bonus's?Accuracy describes how good the weapon is at firing at an enemy ship in general. Several tested scopes do not work. Superior: has 200-400% percent of your score in that area. You have 8 command value of ships assigned to the template but currently in the fleet. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. 17. The fleets vanished. So, since I'm currently using. The Fleet Academy will ensure those officers have up-to-date knowledge on the doctrines and practice of. Go to Stellaris r/Stellaris. Got to late game and generally turning it up to 11 stat wise for minerals, rare resources, fleet/army/etc in prep for end game event and had a thought, what is the benefit to fleet cap, to have a Stronghold or Military Academy? Stronghold. From memory having the fleet academy (whatever its name is) gets them to the first level with its ok bonuses. com Stellaris A Question About Fleet Academy Razzlie May 10, 2016 Jump to latest Follow Reply How does it and other modules like it (Such as Navigator's Guild) actually work? Just gives the listed bonuses to ships the spaceport builds after the. So it could be the ships are on their way. * Fleet Academy (+1000 crew exp when building new ships - requires shipyard or dockyard) * Parts Manufactory (-10% ship cost, -20% ship build time - requires shipyard or dockyard). The majority of actions in the game will be performed by fleets of different size and type. I want the replacements for those lost. ) You can see a ship’s xp by opening. Try to balance out your researches, take a few research increases and resource increases early on. Thread starter Shark7; Start date Feb 13, 2021; Jump to latest Follow Reply Menu We have updated our. To merge fleets in Stellaris, you need to select your Desired Fleets, hold Shift, and press the Merge Fleet Hotkey, G, on PC. Per page: 15 30 50. Its not a bug. Second: Name the fleets in order, not by when they were made, but by their admiral. 2. Since the former creator stopped updating anymore, and I personally believe this mod is a "must-have". Does anyone know of a way to give experience to ships? I lost a few veterans and I really want them back. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. It has great. Absolute maximum fleet capacity is 260 if you have Apocalypse DLC, 250 if not. By 2350, it's closer to 300K, and you can bump it up closer to 400K with ship boon edicts. Fleet 2: 200/200 (200 units) of 3 Small Plasma Cannon corvettes , precog computer, T4 engines/sensors, fleet academy. Tell fleet B to travel to another system. Experienced (100–1000 XP): Ship gains +10% to its weapons damage. Result: 19 dead. Order Initiative Sep 1 @ 12:05pm. SHIP MODIFIER: applies to all ships build at this spaceport. When ordering the. The fleet comp is: 50% torpedo frigates (with afterburners) 40% brawler destroyers. The most important thing to do is get your weapon technologies upgraded. 0 that contained many of the combat changes to come. Fleet Academy: SHIP MODIFIER: as above. Adding or Removing a Ship Class or Changing the Number of a Class in Your Fleet. PokeMageTech - ProNetNeutrality Aug 14 @ 5:39pm. I created this mod based on: 1. Fleet Academy 100: 360: 2 +100 Ship Starting Experience Interstellar Fleet Traditions; Shipyard Gestalt Consciousness; For our newly recruited crews to be truly combat ready, they must have capable officers leading them. 舰队学院将确保这些长官充分理解最新的学说,并熟练掌握星际战争。. Not even counting end game crisis, making sure your ships, fleets and military power is at the peak is. The fleet manager lists all fleets in your empire, filtering away small splinters that are in the process of being merged into another fleet. You are a lifesaver. If you use NSC3 Season 1, the Fleet Formation mod must be placed below NSC3 Season 1. THEN. (just like a real navy) Anyway without Further ado, The Croma Directorate Grand FleetThe fleet academy building does not show up in the orbital stations. r/Stellaris. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. If you like this project, you can help us to improve it . This Mod Adds Military Faction to the Stellaris Game. 200+ fleet cap (Max) = . Worthy note, there are spaceport modules that give reduced upkeep for ships built at that spaceport, and ships docked at that spaceport, respectively. -Maethendias- Determined Exterminators • 5 yr. Thank you so much. You can harvest planets by building research or mining stations on them using the Capital Ship like Motherships and Ark Ships. Stellaris Real-time strategy Strategy video game Gaming. It is better to have multiple fleets than one death stack. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. So fleet AMOUNT seems to be a larger factor than what is in the fleet, as below twelve full empty fleet templates doesn't really do much. When your fleet gets wiped out in war, your alloys per month will skyrocket, giving a chance to start rebuilding; this is a fun elastic-band feature. 30 (%) Devastation and 3 Army Damage per day. This. It will also refuse to reinforce attacked systems if the sum of all their fleets' Fleet Power is lower than that of the opponent, except when they're down to. Ships built with a Fleet Academy at the Starbase will gain 100 experience as soon as built, but if I have a civic mod to make ships start with 100 experience, they will. Juggernaut Shipyard/Mega Shipyard. Thank you all so much, you all gave my experience with Stellaris a +100 enjoyment bonus :D. The quicker you can kill an ai, the quicker you get their pops. A sacrificial fleet that's big enough to get in a few kills will give you a big step up in tech. Other fleets get assigned to 7 other shipyard bases across, 1-2 per base. Edit: Added C2 loadout test in the linked album. Fully anchorages, and the naval logistic building. Stellaris: Bug Reports. g. Growth of the individual planets is the one of the most important factors that can bring economic success in Stellaris. If you rely on the bastion for defense for the latter half of the. Select the built structure -> click the button marked "Upgrade". 411K subscribers in the Stellaris community. Upgrade one at fleet academy spaceport, the other anywhere else. MS is totally worth it for the shipbuilding bonus alone. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. After a series of uprisings, a deal with the planet's crime lords has created a tenuous balance. As for your construction ships and science ships, their fleet stance is by default set to evasive -- meaning they will not move through systems with hostile fleets. level 2. You can build a module on your starbases that give +100 experience to any ship built there. I’m looking for a definitive answer for: 1. Heh had a simmilar thing happen, my fleet went of chasing an amoeba, and travelled half way around the 1000 star galaxy before all these alien races started making contact. Idiot's Guide to 3. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. 3 first fleets include 6 titans each. I was gonna say a leader cap of 230 seems excessive (what mine jumped to. Another possibly strong strategy is going pure destroyers. The quicker you get their pops, the more alloys you can make, and the quicker you can kill the next ai. . I like to dedicate certain areas of my empire for fleet construction and others for repairs depending on the spaceport upgrades. 为了能让新招募的船员准备应对战斗,必须有能干的长官来领导他们. There are over a hundred iconic ships to collect. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. but you have to look at. For Stellaris: MegaCorp on the PC, a GameFAQs message board topic titled "Fleet Academy and defense modules". "Kuroganes Expanded (New)" ship set in formation 3. the disruption field, which iirc gives -20% to enemy shields), the starbase's firepower, and your own fleet, you can potentially hold off much significantly larger enemy forces if. Types of Ships. A. or 4 per academy/stronghold. Could be a medical retirement at Fleet Academy. Ship, Fleet, and Army Templates. When you lie to the naval academy about your skills Humor Archived post. . that is the most important way to deal with maintainance costs. You also have to go Psionic, get Dark Matter Thrusters from a Fallen Empire, and take the Subterfuge tradition. Torpedo corvette swarms can counter artillery battleships, but hangars counter corvettes, so a fleet of 70% artillery battleships and 30% carrier battleships will counter corvettes and have a lot of firepower for anything else. For example, 300 fleet capacity worth of ships will deal 100% + 70% + (0,7^2 = 49%) = 219% total worth of bombardment damage. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up with such a guide. ago. As you progress through the Academy per the normal main quest of Divinity 2, you will find a locked door in the Teacher’s hall. 3. They've got 31 Corvettes with Tier 2 Coilguns. A black hole is hard to jump from so a hyperlane registrar and coms jamer will help your ships overcome the 50% penalty and further trap enemy fleets in combat so they can. You get way more starbase capacity than you need for other purposes, so you may as well spam anchorages. Blarg_III • 4 yr. In just one year, that's 3600 minerals conserved. 0 coins. Planetary building providing jobs for population and increasing planet shipyard number by 1. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet *should* look like. . A mix of game understanding and luck. Galactic Surveyors. But in Stellaris, forts do practically nothing without your fleet already stationed there; that's not what a fort is supposed to do!. PRESIDENT Fat Body Aug 18 @ 4:55pm. Personally i would change it to provide experience points per month, to all divisions on the planet, so over an extended period of time the divisions gain experience. but you have to look at the differences in how things are from Stellaris today as compared to 6mos ago (thereabouts). Ships serve as your primary means to explore the galaxy and engage in combat. Maximum 1/4 of your score. FLEET_BASE_FORMATION_SCALE = 8. I had a fleet with 5 destroyers as long range snipers that went to 20 double PD section destroyers just to survive the missile swarms. It took them few months. This starbase is not well suited to defending a system either since it will have no defence orientated modules or buildings. 9. Select Construction ship. what are you talking about, of course you can build titans at the mega ship yard. I thought I lost the battle, but the game tells me the fleet rejoins in about 8 months. 2 shield regen. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. 0. Stellaris Fleet Combat Alloy Cost Meta. 7k fleet is all corvettes with low-tracking weapons and the enemy fleet is a balanced mix of corvettes and destroyers with high-tracking weapons. 1) The Fleet Academy in starbases gives "+100 Ship Starting Experience". I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. The rng is more significant. Op · 2 yr. Space warfare. Clicking the button to reinforce the fleet sets a build order at the closest shipyard. Fortress spam is ideal in the late-game, but early-mid game you just don't have the building slots for it. Being a pacifist locks you into defensive wars only, so I was wondering how people go about winning the game. Colony ship [edit source] See also: Colonization Colony ships allow an empire to settle habitable planets or megastructures in owned systems. No mods changing the checksum so mods dont matter. In dev's road map, they have plan to add a space political entity. Even if they can field a bigger fleet, doesn't mean they can replace it, wear it dowk and you might win. fleet during war and less macro to do, Put some of that feudal society on top of it. Part ten of my Stellaris Beginner's Guide covers military ship design, the fleet manager, the reinforce fleet button, fleet stance, naval capacity, and more. 为了能让新招募的船员准备应对战斗,必须有能干的长官来领导他们。. Fleet Academy: SHIP MODIFIER: as above. Load save, watch fleet spin around in the Biham system. ) Redesigning a Ship Class in the Ship Designer. 10% screen destroyers. If you are near your naval capacity and have positive income, build anchorages. maybe bombers aren't the best weapon against the Contingency. Ok, now scroll down a bit, look at this bit inside the modifier field. Build time and cost was reduced using an retired fleet officer governor + full prosperity/supremacy tree + assembly yards. To reach this rank your ship would need to be in battle for 9900days, equal to 27. Verging into the trillions. 56 votes, 18 comments. The first post already gave you how to check it. Shipyard: Crew Quarters, Fleet Academy, Titan Assembly Yards, Colossus Assembly Yards For Anchorages and Trade Hubs special buildings (Art College, Think Tank, Black Hole Observatory, Nebula Refinery) take precedence over Deep Space Black Sites in non-inhabited systems and over Hydroponics Farms in inhabited ones. At first you begin with one ship but over time you can command an entire fleet of ships, send them on various missions, take down enemies together and engage multiple targets at the same time. Between 1/4 and 1/2 of your score. Early on build them at chokes if you're using them for defense. Druittreddit 7 mo. So here we get a CtH of 75 - 8 = 67%. Corvette-based means a fleet of more than 50 corvettes that can have any type of loadout but should be built towards having as much evasion as possible. This fleet composition assumes you are playing against the AI. This is a continuation of the original Zeon Mod made by Lupin-test. Press X or Square to select your Fleets. #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. Capacity Subsidies: 30 +50% Technician output +0. I started planning trait combinations and how to achieve them for every resource a pop can produce in Stellaris: Food,. Direct Download: Download. Ag3nt49 Corporal. So you need a : a planetary shield generator : to reduce the effects of bombardment. I'm playing on Normal Aggression, Normal Difficulty, Medium Galaxy, 4 arm spiral. I lost a battle where I had +5k fleet power on the enemy because all of my corvettes died almost immediately into the fight. 001. 5k fight a fleet strength of 10k. 2 shield regen. Wiz has discussed in the Dev Clash having all empires start with the FTL inhibitor technology, since several players neglected to research it and its absence ruined many of. r/Stellaris. That includes fleet academy on starbases, which don't provide the 100 bonus XP to ships More importantly, that also applies to things like Hydroponics bays and naval logistics offices. - These planets are focused into Energy/Mineral and only this. A fleet of 50+ corvettes, more if you can afford them. Yea my 5 core systems from the start are always my fleet builders anyway See full list on stellaris. Add 2~8 T2 midrange spread out weapons. I think the fleet power in diplomatic weight, intra-empire comparison is just the sum of the fleet power of your navy. . All starbase bonuses aren't being applied. I've got 7. . Major updates have been made to the Unity system in Stellaris. An Infinite Legacy game develops and progresses from game to game like traditional legacy games but with the following key differences: 1) Not One and Done: Can be replayed any number of times like a traditional board game. #1. Menu. DON'T put Shipyards in black hole systems "for easy science" - it needs all 4 building slots (crew quarters + fleet academy + titan yards + colossus yards), so you can't waste a slot on observatory. Jump to latest Follow Reply. I don't mean they disappeared into FTL and gave me the "Missing in action" notification, I mean they just. Add their population to yours and your economy will snowball. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet should look like. . The foothold scenario is meant to have actual nations on Mars etc, potentially going out as far as Ganymede. For example, selecting a 6/7 battleship. Towards the midgame you'll start leaning towards torps. 7. This Mod is backward compatible with 3. Between 1/2 and 2x your score. Inferior: has 25-50% of your score in that category. Subscribe. You know you can just select the fleet you want a copy for its design of, then select "Transfer Ships" and transfer them all to a new fleet. Report. It doesn't do that and there's no option for it do that. Welcome to Odin Prime, Unemployment Aggregation Planet of the Empire of Sol. It's a great mode for Stellaris. Mar 31, 2020; Add bookmark #10So, can I safely assume there's still no way to prevent your fleets from charging all the way into a system with enemies present aside from just not having short-range ships in a fleet? A typical engagement is basically : -Fleet enters system- -I order fleet to move into range of nearest enemies, usually trying to be tactical and kite them if. ago. Their key role is that they reduce the damage your early fleets will take when swarming starbases. My second fleet is often either entirely corvettes for a rapid response skirmisher fleet, to run around scooping up low priority targets while the main fleet deals with the enemies, and then a fleet of pure battleships for extra. It will tend to use your juggernaut (which does not have a fleet academy) and will not use the mega-shipyard unless it's the only shipyard in your. The door for the mysterious key lies on the Nameless Island. This new shipyard doesn't have modules, so it gives the same bonus regardless so you don't have. I'd like to do away with some of them as well, but I don't mind the combat stuff as much as the pop micromanagement. Potofbacon • Synthetic Age • 5 yr. A ship is a spaceborne vessel controlled by an empire. You cant merge event ships. - Naval capacity is supposed to be the maximum number of ships you may build. 3. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Cleveland Leader Class:Admiral Experts in kinetic weapons, skilled in line warfare with large numbers of cruisers, are keen to dump large amounts of ammunition in a short period of time. bestbardcohen • 1 yr. Fortress spam is ideal in the late-game, but early-mid game you just don't have the building slots for it. Let's you play a Fleet Based Empire. Crew Quarters: ORBIT MODIFIER: modifier only applies to ships in orbit over the planet. uninstall than. A normal game is "over" after 300 years latest. In Montu's multiplayer tournment fleet power was relevent as it earned score. This mod is a rework of the mod: Fleet Scale once created by@Magog. Since this type of starbase needs all four of its building slots, it is best sited in an uninhabited system. Fleet Templates keep track of not just ship sizes (such as corvette or cruiser) but. There's not really that much you need in terms of utility components. As mentioned, no, the maximum fleet capacity is not 86 it is 110 and as mentioned there are no ships flying around nor are there shipyards. 6 update. UPDATE: The fleet safely returned to the nearest planet they could find. ago. ) There should be commands available to "Merge Fleets", "Split Fleets", and "Transfer Ships". 2. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Later on in game they come on in prety handy. Instead of getting extra cap from planets, pops, and stations, you should get fleetcap from buildings on planets. There isn't even a shift-click to build five ships at a time, or a clear queue button. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. Arcology, all the other slack goes fleet and. New comments cannot be posted and votes cannot be cast. Ships are classified into civilian and military vessels,. #7. now im off to spamming battleships. It could be based in a shipyard system for ease of upgrades. I will have about 20 corvettes and 10 destroyers as my main fleet. Right, so, lets row the stats. 维护费:2. Upon being selected to govern they are legally obligated to "retire" from military service. Now, just to clarify. That includes fleet academy on starbases, which don't provide the 100 bonus XP to ships More importantly, that also applies to things like Hydroponics bays and naval logistics offices. DON'T put Shipyards in black hole systems "for easy science" - it needs all 4 building slots (crew quarters + fleet academy + titan yards + colossus yards), so you can't waste a slot on observatory. Not a vassal fleet, not mercenary fleet, not marauder fleet (not midgame), if its scavenger fleet its not a kind I've seen (3K mix of corvettes and destroyers, Scavenger fleets I've seen are only like 10 corvettes). Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. You can build a module on your starbases that give +100 experience to any ship built there. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. At the very least it's too. It would have Crew Quarters, Fleet Academy, Titan Assembly and Collossus Assembly in its building slots. Have few fleets with missing ships, use reinforce button (not sure if the one directly in the fleet or the one in fleet manager, but I suspect both will be causing the same issue). A disruptor fleet will chew through almost anything. Stellaris. Based on a 40 fleet command limit. The extra inhibitors are backups. Join. The Mega Shipyard is a new mega structure which allow the player to build new giant space fleets at an amazing rate. The AI decision to stop building new fleets at fleet cap is more optimal; currently, upkeep is so minor that going over cap is one of the reasons why humans outplay AI at the end game. This includes having shipyards queued and built. Engineering Bay: ORBIT MODIFIER: as above. It is developed by Paradox Development Studio and published by Paradox Interactive. The destroyers also didn't help at all. Stellaris can't handle ships without fleets, so any newly made ship will form it's own fleet at first. Order fleet A to follow fleet B. growth makes this trait, in general, meh. Fleet academy +5 flat cautious admiral +20% precog computers +20% (60+5+5+5)*1. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. HFY Field Marshal. Missile Cruiser the long-range missile cruiser is a very solid mid-game option. AI fleet, by the end of the battle, dropped to 4k, mine dropped to 900 and it randomly disappeared. The existing titans are sitting in a system (Sidyr) that has the mega shipyard, a regular shipyard, and a gateway. For the crisis x25 games I go for 18 fleets plus fed. Put 28 of those in a single fleet and assign a decent admiral to lead it, and that should get you 150k or more fleet power. 0 unless otherwise noted. 457 1. Choose Mega Shipyard. A shipyard with a fleet academy will produce ships that start with a higher experience level. 1. Edit to add:. 舰队学院 Fleet Academy. Besides that, the only things worth counter building is just Fallen / Awakened Empires, and the end game Crisis. Stellaris Real-time strategy Strategy video game Gaming. 3. This Mod Must always be located below ANY mod that changes fleet formations. That's just a guideline. Badesumofu Field Marshal. What is most likely to cause the Fleet Manager to bug out is basically doing two things at once which impact the Fleet Manager. (just like a real navy) Anyway without Further ado, The Croma Directorate Grand Fleet The fleet academy building does not show up in the orbital stations. My experience is that in the early game, starbases with hangar bays and/or gun batteries give very good defensive power for their alloy cost. 1. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. A fleet surrounded confuses the AI creating a situation where ships in the surrounded fleet do not fire. 6 Orion, Stellaris ship design has had a massive rebalance, both equal that the fighting system and the total paces of the game. Fleet Command, also known as FLEETCOM and to foreign powers as the Terran Navy, is the main interstellar warfare branch of the Armed Forces of the Greater Terran Union. A 25k bastion requires 0 minerals per month. Ship designs are more important than you may realize. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very.